Character Creation For Games and Films - Head Sculpting

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Character Creation For Games and Films / High Poly Sculpting and Modeling

Head Sculpting


After this page:
  • You'll learn how to sculpt and build shapes to your base mesh character
  • You'll learn how to structure the building of features around different areas of the face
  • You have a reminder to avoid symmetry in face sculpting

Sculpting the head

Each base mesh only gets you so far. The real work begins from sculpting the looks for the character, starting from the head.


Structure your sculpting

Start from the most obvious places and most prominant features.
Build the larger shapes first and then work the smaller details in with multiple passes.
Try to stay away from using too much symmetry. Even though the base mesh would be symmetric, the character using the bash mesh certainly doesn't have to be, and when looking at any reference image of people's faces, you'll find non of them are quite the same from either side of the head.
This is how characteristics are created. Let the face be a bit ;off; from the symmetry.



Tutorial vailable

Sculpting the head



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